Post by Shonengetsu Chronos on Jul 25, 2010 4:40:05 GMT -5
T1 fights should be held in the Arenas, as a thread.
Same rule applies for the T1 fighters. Just because you love T1 more than Speed doesn't mean you have to talk bad about them. You should treat all RPers as equal individuals, and get along.
The respond time to post back to a T1 fight is 3 days.
Recently it has come to my attention that many people have become or are unaccustomed to t1 fighting. Now this is, from what I can tell, what we use instead of RPG hacks for combat. Remember that a good overview and description of the area your fighting in is a must for fights. As well, prepare a good introduction for your character to begin such a situation.
T1 Fighting is a paragraph based RP combat system. This deals with positioning and attempts.
--Positioning is the placement of your character, his/her weapons, arms, legs, and basically every part of their body. In certain positions you cannot react well to given conditions or events. This may seem complicated but try to be realistic... At times your sword in a riposte or parry will be ineffective to block another attack depending on the placement.
--Attempts are just that. You cannot auto-hit someone, that is to say, determine your opponent's fate or what they would do. You must give them a chance to react to the circumstances presented to them. Remember, sometimes you just have to take a hit... your not immortal either and if your slashed across the chest, its going to hurt like hell. Basically you are trying to force your opponent into a position where they have to take a hit.
Ules Note: Doing something along the lines of posting "He swung with such speed that it'd be impossible to dodge", and then getting mad if someone does is just as bad as godding them being hit. If it truly would be impossible, that'd be obvious. You may, however, use descriptors such as 'very difficult to avoid', 'tough to dodge', and 'lightning fast bolt', and then if the person's already in a bad position and dodges for no good reason or without any good rp, THEN you may question it. But keep such questioning to pm's.
The final thing to think about is timing. Dont do some idiotic thing like straighten your hair instead of blocking unless you can maneuver with the attack and gain more time. Be reasonable people!
Example of Bad attempt:
"Jared swung his sword to hit William" Or "Jared swung his sword in a powerful motion, hacking into William's side, creating a large, bleeding wound"
Example of a good attempt:
"Jared threw the bottle in his left hand in a straight, quick motion, hoping to use it as a distraction as he ran forward, swinging his shortsword in a counterclockwise arc from the right, attempting to hack into William's side"
Example of Bad Reply:
"William dodged aside" OR "The bottle missed William, failing to hit him, as he grabbed the incoming sword with his gauntleted hand, easily wrenching it from his opponent" (Assuming you disarm an opponent is just as bad as assuming you hit)
Example of Good Reply:
"William moved out of the way of the bottle just in time, however the trick worked as the incoming sword easily hit his side, causing him to be knocked down from the blow. Luckily, his leather armor prevented the damage from being too serious" OR "William saw the bottle coming ahead of time, and moved his right hand to knock it aside, as he moved his gauntleted left hand toward the sword swing, attempting to grab and wrench it from Jordan's hand"
Character Deaths:
Character deaths are accepted and allowed if the thread is made with the presumption that death is possible (Will usually be mentioned, though Artifact quests will always have such a possibility). However, this does not mean you can EVER godmode another character's death.
Same rule applies for the T1 fighters. Just because you love T1 more than Speed doesn't mean you have to talk bad about them. You should treat all RPers as equal individuals, and get along.
The respond time to post back to a T1 fight is 3 days.
Recently it has come to my attention that many people have become or are unaccustomed to t1 fighting. Now this is, from what I can tell, what we use instead of RPG hacks for combat. Remember that a good overview and description of the area your fighting in is a must for fights. As well, prepare a good introduction for your character to begin such a situation.
T1 Fighting is a paragraph based RP combat system. This deals with positioning and attempts.
--Positioning is the placement of your character, his/her weapons, arms, legs, and basically every part of their body. In certain positions you cannot react well to given conditions or events. This may seem complicated but try to be realistic... At times your sword in a riposte or parry will be ineffective to block another attack depending on the placement.
--Attempts are just that. You cannot auto-hit someone, that is to say, determine your opponent's fate or what they would do. You must give them a chance to react to the circumstances presented to them. Remember, sometimes you just have to take a hit... your not immortal either and if your slashed across the chest, its going to hurt like hell. Basically you are trying to force your opponent into a position where they have to take a hit.
Ules Note: Doing something along the lines of posting "He swung with such speed that it'd be impossible to dodge", and then getting mad if someone does is just as bad as godding them being hit. If it truly would be impossible, that'd be obvious. You may, however, use descriptors such as 'very difficult to avoid', 'tough to dodge', and 'lightning fast bolt', and then if the person's already in a bad position and dodges for no good reason or without any good rp, THEN you may question it. But keep such questioning to pm's.
The final thing to think about is timing. Dont do some idiotic thing like straighten your hair instead of blocking unless you can maneuver with the attack and gain more time. Be reasonable people!
Example of Bad attempt:
"Jared swung his sword to hit William" Or "Jared swung his sword in a powerful motion, hacking into William's side, creating a large, bleeding wound"
Example of a good attempt:
"Jared threw the bottle in his left hand in a straight, quick motion, hoping to use it as a distraction as he ran forward, swinging his shortsword in a counterclockwise arc from the right, attempting to hack into William's side"
Example of Bad Reply:
"William dodged aside" OR "The bottle missed William, failing to hit him, as he grabbed the incoming sword with his gauntleted hand, easily wrenching it from his opponent" (Assuming you disarm an opponent is just as bad as assuming you hit)
Example of Good Reply:
"William moved out of the way of the bottle just in time, however the trick worked as the incoming sword easily hit his side, causing him to be knocked down from the blow. Luckily, his leather armor prevented the damage from being too serious" OR "William saw the bottle coming ahead of time, and moved his right hand to knock it aside, as he moved his gauntleted left hand toward the sword swing, attempting to grab and wrench it from Jordan's hand"
Character Deaths:
Character deaths are accepted and allowed if the thread is made with the presumption that death is possible (Will usually be mentioned, though Artifact quests will always have such a possibility). However, this does not mean you can EVER godmode another character's death.